{"name":"Vector Bastion","official_url":"https://www.vectorbastion.com/","studio_url":"https://hillfarminteractive.com/","updated":"2026-10-10","balance_snapshot_date":"2026-09-23","facts":[{"label":"Genre","value":"Tower defense with route building and an RTS mining economy"},{"label":"Creator","value":"Sam Demulling · Hill Farm Interactive, LLC · Snohomish, Washington"},{"label":"Development","value":"Playable project in active development; six months of work as of October 2026"},{"label":"Campaign","value":"15 main sectors across three acts; 19 playable stages including optional and hidden encounters"},{"label":"Arsenal","value":"51 tower systems: 23 core, Hero and mining towers; 24 optional pack towers; four support rewards"},{"label":"Enemy guide","value":"152 dossiers including bosses, minibosses, ordinary enemies, summons and one decoy"},{"label":"Visuals","value":"Native vector gameplay art over painted environments; all 51 tower graphics refreshed in October 2026"},{"label":"Availability","value":"Being refined for landscape mobile play. Release date, launch platforms and store availability are not announced on this site."}],"ai_disclosure":["AI tools have been part of Vector Bastion’s creation, and I want to be open about that. As of October 2026, I’ve spent six months developing this game: shaping its systems, revising its visuals, testing encounters, and working on how it feels to play.","I set the direction and take responsibility for what goes into the game. That means making choices, revisiting things that don’t work, and continuing to refine the result. My aim is an original, thoughtful tower defense game that earns your time through its strategy, personality, and care."],"questions":[{"question":"What is Vector Bastion?","answer":"Vector Bastion is an indie tower defense game by Sam Demulling at Hill Farm Interactive, LLC. You reshape enemy routes with Circuit Blocks, build layered defenses, protect mining crews, and defend a reactor in a neon science-fiction campaign.","source_url":"https://www.vectorbastion.com/#what-is-vector-bastion"},{"question":"How does route building work?","answer":"You draft, rotate, preview, and place Circuit Blocks to permanently reshape a sector. Each placement must preserve a legal route from every spawn to the reactor. Towers can be built on the foundations you create, letting route design and tower placement work together.","source_url":"https://www.vectorbastion.com/#route-building"},{"question":"How does the RTS mining economy change tower defense?","answer":"Credits come from mineral deliveries rather than enemy kill bounties. Mining Depots send workers to minerals or crystals, so you balance investment in your economy with immediate defenses and worker protection. Crystals fund separate upgrades and abilities.","source_url":"https://www.vectorbastion.com/#mining-economy"},{"question":"How many towers and levels are there?","answer":"The documented build has 51 tower systems and 15 main campaign sectors across three acts. There are 19 playable stages when optional and hidden encounters are included. The 152-entry guide includes summons and a decoy, so that number is not a count of unique ordinary wave enemies.","source_url":"https://www.vectorbastion.com/#campaign-size"},{"question":"Are the optional tower packs required?","answer":"The core arsenal is designed to clear the campaign. The roster includes 23 core, Hero and mining towers, 24 optional entitlement-gated towers in four packs, and four support rewards. Pack access is handled by the live build; this site does not announce final pricing or a purchase offer.","source_url":"https://www.vectorbastion.com/#optional-towers"},{"question":"Is Vector Bastion released, and where can I play it?","answer":"Vector Bastion is a playable project in active development and is being refined for landscape mobile play. This site has not announced a public release date, launch platforms, or store download links. The replay portal is for people already testing a build; it is not a game download.","source_url":"https://www.vectorbastion.com/#release-status"},{"question":"Was AI used to make Vector Bastion?","answer":"Yes. AI tools have been part of Vector Bastion’s creation. As of October 2026, creator Sam Demulling has spent six months developing and refining the game. He directs the project and takes responsibility for its design, testing, revisions, and final choices.","source_url":"https://www.vectorbastion.com/#ai-use"}]}